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Avorion

Introduction

The Avorion Gameserver can be configured in the Startup menu and in the server.ini file.

Settings

All "basic" settings can be found in the Startup
The fine tuning can be done in server.ini

server.ini

Path: /home/container/galaxy/Avorion/server.ini

[Game] Seed=9gfddTsaAN Difficulty=0 HardcoreEnabled=false InfiniteResources=false CollisionDamage=1 SafePlayerInput=false PlayerToPlayerDamage=true LogoutInvincibility=true LogoutInvincibilityDelay=30 DevMode=false ExplicitCallables=true BigWreckageDespawnTime=1800 SmallWreckageDespawnTime=900 MaximumFightersPerSectorAndPlayer=-1 MaximumBlocksPerCraft=-1 MaximumVolumePerShip=-1 MaximumVolumePerStation=-1 MaximumPlayerShips=-1 MaximumPlayerStations=-1 MaximumBlocksPerTurret=250 PlayerInventorySlots=1000 AllianceInventorySlots=1000 Version=1.0 sameStartSector=true startUpScript=data/scripts/server/server.lua startSectorScript=startsector motd=
[System] saveInterval=600 sectorUpdateTimeLimit=300 emptySectorUpdateInterval=0.5 workerThreads=1 generatorThreads=2 scriptBackgroundThreads=2 aliveSectorsPerPlayer=5 weakUpdate=true profiling=false sendCrashReports=true hangDetection=true backups=true backupsPath=/home/container/backups simulateHighLoadServer=false sendSectorDelay=2 placeInShipOnDeathDelay=7
[Networking] port=27000 broadcastInterval=5 isPublic=true isListed=false isAuthenticated=true sendStatsToAdmins=true useSteam=true rconIp= rconPassword= rconPort=27015
[Administration] maxPlayers=10 name=Avorion Server description=An Avorion Server password= pausable=false accessListMode=Blacklist steamIdOverride=0

admin.xml

Path: /home/container/galaxy/Avorion/admin.xml

To become an admin on your server, you will need to enter your player name and Steam-ID here.

You can add the following code snippet several times if you want to add more administrators:

<admin name="Player-Name" id="Steam-ID"/>

admin name=Player-Name id=Steam-ID/

Install mods for Avorion Server

Mods are added to Avorion via the modconfig.lua file. To enable mods on dedicated servers, create a modconfig.lua file in your server's galaxy folder.

MyAwesomeGalaxy/ ├── alliances/ ├── factions/ ├── mods/ <-- Optional location for your mods ├── players/ ├── sectors/ ├── workshop/ <-- Server downloads workshop mods here by default ├── server.ini └── modconfig.lua <-- Configure mods in this file

modconfig.lua example:

modLocation = "" -- Only needed if your mod location is something besides the default of .../galaxies/avorion/galaxy/mods/ forceEnabling = false mods = -- Mods installed server-side { , -- Workshop Mods , {path = prefix .. "mymod"}, -- Non-workshop mods. prefix should be replaced with the directory containing the mods {path = prefix .. "AnotherMod"} -- Note there is no comma on the last set of {} } allowed = -- List of allowed client-side mods { , -- Workshop Mods , {path = prefix .. "mymod"}, -- Non-workshop mods. prefix should be replaced with the directory containing the mods {path = prefix .. "AnotherMod"} -- Note there is no comma on the last set of {} }
27 September 2026